Category: Advice

  • Fighting ramp while still being fun

    Lets face it, land ramping is one of the most dominant and easy strategies in Commander. It is very easy to do, and most of the cards themselves are pretty inexpensive ([card]Kodama’s reach[/card], [card]Cultivate[/card], [card]Explosive Vegetation[/card], [card]Reap and Sow[/card], etc.). The most expensive ramping card is big [card]Primeval Titan[/card] aka Prime-time aka P-tits, and for…

  • So you want to be a wizard…

    This is a guide for building a Commander Cube. If you want to make your own, this is a great place to start. First I’ll give you a little background on how I created mine. I love building decks, especially EDH decks. About a year and half ago I started building new decks pretty much…

  • Holiday Presents and Packages

    One great piece of knowledge that I received from my family is: whenever you are invited to someone’s house for the first time, it is a good idea to be courteous and if you can, bring a small housewarming gift. Seeing as how this is my first post on this blog, which I could see…

  • EDH Deckbuilding Fundamentals: Too Much Good Stuff

    Most seasoned EDH deckbuilders know the feeling. You’ve got this great idea for a deck, say for instance a crazy BUG spirit tribal deck. Your mind whirls with the possibilities as you feverishly pick out all the cards that would go in the deck. [card]Mirror-Mad Phantasm[/card]! [card]Conspiracy[/card]! [card]Promised Kannushi[/card]! Then, of course, you need to…

  • EDH Deckbuilding Fundamentals: Building to the Format

    One of the most common mistakes I see new EDH players make is taking cards that are good in other formats, say Standard, Legacy, or even Vintage, and assuming that they’re going to be good at the big tables.  In some cases that’s true: [card]Sol Ring[/card] is broken no matter how you look at it…

  • Coda’s Big Guide to Big Mana

    It’s no secret: I love making ridiculously huge amounts of mana.  Back when I played Standard I was known to hardcast Iona and the occasional 15-mana [card]Martial Coup[/card], but it’s only here in the heady atmosphere of EDH that I’ve really been able to let my freak flag fly.  I mean, Worldwake-era Tapout Control was…

  • EDH Deckbuilding Fundamentals: Charity

    When I first started playing EDH, I was like most Spikes new to the format: pure, unadulterated evil.  My decks read like “top 100 most hated EDH cards” lists: [card]Sundering Titan[/card], [card]Myojin of Night’s Reach[/card], [card]Identity Crisis[/card], [card]Desolation Angel[/card], [card]Magister Sphinx[/card], [card]Sorin Markov[/card], it goes on and on.  Even worse, in my Spikish naiveté, I…

  • Unsung Heroes, Part II

    Leyline of Sanctity [card]Privileged Position[/card] is one of the all-time EDH greats. Not only does it protect your creatures, it also keeps your artifacts, enchantments, and even lands safe. But the one thing it doesn’t keep safe (aside from itself) is you. This may not seem particularly relevant to someone conditioned to judging everything in…

  • EDH Deckbuilding Fundamentals: A Tutor Primer

    Variance is the enemy of every deckbuilder.  Most 60 card Constructed decks attempt to be as consistent as possible by running 4 copies of each of their most important cards, but in a 99 card singleton format like EDH, we have to get a bit more creative in order to have any kind of consistency. …

  • EDH Deckbuilding Fundamentals: The Five Things Every Deck Needs

    Deckbuilding for EDH is a far cry from the hyperspecialized, metagamed world of Constructed, but for some reason I keep seeing players applying the rules they learned at tournaments to the big table.  Sure, some of the tricks that work there fit right in to the world of EDH, but when games go long and…