Fighting ramp while still being fun

Lets face it, land ramping is one of the most dominant and easy strategies in Commander. It is very easy to do, and most of the cards themselves are pretty inexpensive ([card]Kodama’s reach[/card], [card]Cultivate[/card], [card]Explosive Vegetation[/card], [card]Reap and Sow[/card], etc.). The most expensive ramping card is big [card]Primeval Titan[/card] aka Prime-time aka P-tits, and for […]

Unsung Heroes, Part III

Guided Passage

This is easily one of the goofiest cards I’ve ever seen, but boy howdy is it powerful. Three mana nets you three cards, straight up. Now, granted, most of the time those three cards are going to be a basic land, a piece of (presumably) useless graveyard hate, and then something like a […]

Unsung Heroes, Part II

Leyline of Sanctity

[card]Privileged Position[/card] is one of the all-time EDH greats. Not only does it protect your creatures, it also keeps your artifacts, enchantments, and even lands safe. But the one thing it doesn’t keep safe (aside from itself) is you. This may not seem particularly relevant to someone conditioned to judging everything […]

Unsung Heroes, Part I

There’s a whole long list of cards that tend to get bandied about in EDH circles…the ones you’re supposed to include no matter what. This is not that list. These are the unsung heroes of EDH, the cards that never seem to get the love they richly deserve. Or, well, five of them. This is the first part in a series, after all. […]