Patterns I’ve noticed after several months of Commander Cubing:

1. If I’m in green, I snap up any and all land ramp spells.

Especially spells that toss lands onto my battlefield (and only my battlefield). Yes, even over the bombs. How many ramp spells am I going to stumble over? Cultivate, Kodama’s Reach, Hunting Wilds, Ranger’s Path, Skyshroud Claim, Explosive Vegetation, Oracle of Mul […]

The Cube is Not a Lie

I swear we’re not going to turn this into the All Commander Cube, All the Time blog, but damn, that shit is a lot of fun. Sam was out of Portland for the past several months because of university, but he’s back now, and that means for a glorious month, we get to Cube draft […]

Contents of the Cube: Part II – Multi-Color

Here are all of the Multi-Color cards in the Commander Cube (yes I know some of them are artifacts, I have it sorted out by color identity)

Mistmeadow Witch Wall of Denial Momentary Blink Steel of the Godhead Venser, the Sojourner Enchanted Evening Dovescape Deny Reality Twisted Justice Sphinx Summoner Mindleech Mass Glimpse the Unthinkable […]

And then there were 56

The 56 Generals of the Commander Cube
















For those of you who do not yet know, a Commander Cube has been unleashed on the Portland EDH scene.

I had been optimizing my collection for building EDH decks for a […]


Not this one.

I have seen the future, gentle reader. Oh yes. And it came to me in not one or two dimensions, but three! Three dimensions, in the divine shape of a cube. More than a thousand of the greatest cards to ever be played in EDH, all together in one place. Ever […]