Commander Cube First Pick #3

Which card do you first pick and why?  Assume that your group has decided to draft your generals at the end instead of at the beginning.  How would that pick change if you had drafted a certain general beforehand, instead?

[card]Martial Coup[/card]
[card]Equilibrium[/card]
[card]Diabolic Tutor[/card]
[card]Vicious Shadows[/card]
[card]Indrik Stomphowler[/card]
[card]Darksteel Forge[/card]
[card]Caves of Koilos[/card]
[card]Congregate[/card]
[card]Stoic Rebuttal[/card]
[card]Dread Cacodemon[/card]
[card]Stand or Fall[/card]
[card]Vow of Wildness[/card]
[card]Izzet Chronarch[/card]
[card]Spine of Ish Sah[/card]
[card]Underground River[/card]

10 comments to Commander Cube First Pick #3

  • Coda

    Martial Coup is a pretty fantastic sweeper that doubles as a great mana sink in the late game, but I think I might have to go with Equilibrium here. I’m a huge fan of ETB effects, and having a centerpiece like Equilibrium to start off with should let me focus on that synergy for the rest of the draft.

  • David

    I’d probably go with either Martial Coup (great board sweep, plus advantage, and easy to get a large number of tokens with) or Darksteel Forge because it’d be easy to draft a good artfact-based deck around it (and because it has a special place in my heart.

  • samwise

    i would take vicious shadows, because it’s probably the most powerful enchantment in the format. i undervalued it once, and vowed to never do so again.

  • David Kraus

    Martial Coup, because it’s value. It can swing a game if played right. Next would be Vicious Shadows because it just sits there and kills people.

  • KaipaLin

    I’d take Equilibrium, but Spine of Ish Sah and Martial Coup would be close seconds. The Spine would probably make the cut if I had somehow decided on mono-color.

  • bfellow

    1) Martial Coup: Mass removal + mass tokens = great x for 1 card.

    Dread Cacodemon would be 2nd for me as Plague Wind on a stick seems good.

  • frezon

    its close between the lands, spine, and martial coup. drafting generals at the end, i would probably take the undeerground river. with a general already selected, i would take the coup/spine depending on my color.

  • Jake

    equilibrium or spine. I really like to play with the 187 abilities and equilibrium can be a great enabler. But spine doesnt commit to anything and just kills anything for 7 mana. Then if you recurr it things get crazy…

    I’d say spine.

  • Tim

    Martial Coup seems the obvious pick.

    A board sweeper that can also win the game on its own? Sign me up. Starting with an eye toward a token theme on Pack 1 Pick 1 seems like it could be beneficial, too.

    Drafting Martial Coup early makes me immediately look for Rhys the Redeemed, Mirari’s Wake, Mentor of the Meek, Sprout Swarm, Mikaeus the Lunarch, Avenger of Zendikar, etc. etc.

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