One-Drop EDH


This is not the most serious deck I’ve ever made.  This is a tribute to the most serious deck I’ve ever made.

http://tappedout.net/mtg-decks/one-drop-edh/

In reality, it’s more of a thought experiment than anything.  “Is it possible to build a functional EDH deck where the CMC of every card (excluding the general) is one?  After some intense theorycrafting, I’m willing to go as far as to say yes.  Yes it is.  It won’t be tearing up the tables any time soon, but I can easily see this deck stealing some games.  The key is in smart resource utilization.  Due to the restricted card pool, I’ve made the deck five colors.  You could probably get away with a Naya, Bant, or RUG list, but each color brings some extremely important pieces to the table, so I think five-color is probably best.  Note that the general is only for show, as this is a 1 mana CMC deck, and casting a 5-drop would be cheating.  I’ll highlight a few important card choices below.

[card]Spell Burst[/card]: Your one way of interacting with the stack, and a surprisingly powerful one, if you have enough mana.  Be aware that continually buying back this spell has the potential to generate a lot of hate, so be sparing with it.

[card]Whispers of the Muse[/card]: This is the spell that rewards you for holding up mana for Spell Burst all the time.  It also lets you keep up in card advantage with the other decks at the table.  Never, ever cast this without buyback.

[card]Mikokoro, Center of the Sea[/card]: Yes, it gives a card to everyone, but you need that card way more than everyone else.  A fine backup when you don’t have access to Whispers of the Muse.

[card]Wurmcalling[/card]: This isn’t so much a finisher as it is a way to keep generating pressure.  Wrath effects are all over the place in this format, so being able to create tokens that can trade with titans without actually committing a card to the board is invaluable.  Also note that making 1/1 tokens and feeding them to a [card]Skullclamp[/card] can be a fine card draw engine.

[card]Land Tax[/card]: This is the engine that glues the rest of the deck together.  In order pony up for those X spells and buyback costs, you’re going to need a lot of mana.  This gives it to you, in spades.  In the early game, this is the first card you tutor for, every time.

[card]Weathered Wayfarer[/card]: Easily the best creature you can drop on turn 1, this has the delightful advantage of letting you find your important nonbasic lands, as well.

[card]Skeletal Scrying[/card]: It’s not repeatable, but it’s good for a burst of card draw when you’re running low.  Sometimes you need efficiency over repeatability.

[card]Breakthrough[/card]: Similar to Skeletal Scrying, this will function as a wonky, overcosted Opportunity most of the time.

[card]Saving Grasp[/card]: Since you lack the kind of robust recursion engine that other decks have access to, it’s important to have ways to protect the creatures you commit to the board.  Save this for important ones like [card]Dragonmaster Outcast[/card] and [card]Figure of Destiny[/card].

[card]Black Vise[/card], [card]The Rack[/card]: Without access to powerful combo pieces or bomby creatures, you’re going to have to win most of your games by grinding down your opponents to zero.  While they only hit one person, dropping a turn 1 Black Vise against the control player can make your job much easier, and a lategame rack can really put the hurt on an opponent who’s left topdecking.

[card]Planar Guide[/card]: It’s an instant-speed answer to enemy token swarms, and one of the few wrath-ish effects that you can find at 1 CMC.

[card]Rolling Earthquake[/card]: This is a genuine wrath effect, one that has the delightful side effect of nugging the entire table, too.  Not that this is the “rolling” version – it hits fliers.

[card]Red Sun’s Zenith[/card], [card]Banefire[/card], [card]Devil’s Play[/card], [card]Bond of Agony[/card]: Fireballing opponents out of nowhere is what this deck does best.

Now, note that I haven’t actually put this deck together and played it, yet.  It looks interesting enough that I might just give it a try one of these days, though.  Feel free to give it a shot yourself, and if you do, let me know how it goes.  Also, let me know if there’s some 1 CMC gem that I missed!


17 responses to “One-Drop EDH”

    • Anyway, where’s your Expedition Map? I think its better than Twig. Also, Unearth, Mana Vault, and Phyrexian Reclamation might be good.

      I like the theme and pretty much any deck relying on one. I have a Horde of Notions token deck and a flashback deck as well.

      • Yeah, I don’t know why I left out the map, and Reclamation is easily better than the oh-so-janky Soul Strings.

        Also, does anyone ever play Chalice of the Void in EDH?

  1. Basilisk Collar, all of the Swords to Plowshares copies, Glimpse of Nature, Gruul Draz Assasin, Helix Pinnacle, Joraga Warcaller, Magus of the Candelabra, Pithing Needle. That’s all I’ve got.

    Are 0 drops allowed?

    • Forgot Alliance of Arms, Blade of the Bloodchief, Goblin Welder, Ivory Tower, and Meekstone. I think one of them is already in, though.

  2. Nah, it’s 1 CMC or nothing.

    I like Basilisk Collar, but the other suggestions leave me a little cold. I actually just took out most of the levelers, since they’re really not all that good. Even Figure of Destiny is kinda meh. In their place, I added in all the Worldwake manlands. Cuz, frankly, they’re way better in that they dodge wraths and can tap for mana.

  3. I have a cube that is all 1 mana casting cost, never thought about running an edh deck like it though. I dont run X spells, but in the cube you play against others playing your same restrictions, X’s may be nessisary against normal EDH decks.

    The only reason that FoD is clunky in this deck is due to the fact that most fatties are clunky in EDH. A leveler that has a usable ability (like Guul Draz Assassin) could be pretty useful.

    • Yeah, this list is not an endorsement of Figure of Destiny as a good EDH creature, but hey, neither is Scute Mob, Dragonmaster Outcast, or Serra Ascendant. The real advantage with FoD is that you can level it at instant speed, which meshes well with the Whispers/Spell Burst engine.

    • Except that whatever it taps doesn’t stay tapped. And it’s pretty terrible against a table full of opponents. And the deck doesn’t have access to a bunch of blue mana.

  4. I love the Tenacious D reference! I just wanna say that I enjoy reading your blog ^^